The NEW Way of Thinking Creatively
Jolene Roseth, CEP 818
“Creative people have
always combined many ways of feeling and knowing simultaneously…equivalents
melding sensual and intellectual concerns.”-Root-Bernstein (p. 309)
What is
creativity as it relates to my class and my life? That was the question I asked myself before reading about
the seven cognitive categories for restructuring the way we teach and learn in
education. To be a creative person
it is essential that people use a variety of strategies, tools, feelings, and
knowledge to create and understand new knowledge. Using the seven tools for creative thinking described
in Root-Bernstein’s book Sparks of
Genius: The 13 Thinking Tools of the World’s Most Creative People, one can
expand and build on their ability to see and learn things not previously known.
Creativity is one of the
most important tools for a child to develop in their educational years. Having the ability to take a project
and make it theirs, leads students to deeper thinking and a greater enjoyment
of the school setting. It builds
confidence and skills at a deeper level than simply following directions by
rote.
One must learn
how to think outside the box using their pre-existing ideas and experiences to
create something Novel, Effective, and Whole (NEW). Creativity is unique, valuable, and
aesthetically pleasing. Using the
acronym NEW, Mishra and Henriksen propose that novel ideas are new and surprising,
and did not previously exist in that form. A novel idea may hold no importance if it is not effective. A creative solution is effective if the
results hold value and are relevant.
Lastly, Mishra and Koehler (2008) add that creative solutions and
products need more than the ideas being novel and effective. They need to also hold a strong
aesthetic presence and be considered whole. These three terms:
Novel, Effective, and Whole must be combined and work together to define
creativity.
Great inventors
have used their creativity to create authentically new ideas that did not
previously exist. For children,
being creative is using ideas already presented and using them in new
ways. The concept of “twisting the
knobs” to slightly alter an existing piece of work or creative piece is what
many children, and adults alike, do to be creative. Henriksen & Mishra
stated, “…Creativity, though it
may feel mysterious, is not magic, and is not out of reach of our
understanding.” (p. 15). In order
to develop children’s creative thinking processes, teachers need to provide
activities for children that will engage and enrich the ideas and knowledge
they currently have. To be
creative it requires a wide range of opportunities and disciplines such as art,
music, poetry, and theater to garner the wide variety of strengths and
interests children have and use these to help develop creative thinkers.
One activity
that I would like to introduce to my classroom and first grade team is the
concept of Reader’s Theater. Reader’s Theater is a strategy used by
educators to help students with fluency, by providing opportunities for
repeated readings. I have never
used this idea and find the concept fascinating and feel it would be an
exciting addition to my classroom.
It requires children to practice their reading skills, but also to
foster their creativity by letting their personalities and unique skills come
through. I would take this a step
further, and use this activity to create a modified play. “Engagement is a critical piece of building reading and comprehension
skills and plays an important part in reading motivation as well.” (Reading Rockets Website, http://bit.ly/1ysZWqL) It would then allow for creative design
of costumes, props, and music. So
much of today’s reading instruction is pouring information into their brains
and hoping they learn it. It’s
sitting for long periods of time listening with little engagement or enjoyment
for what is being taught. How can
I develop life long learners, when they are not enjoying the process? It will be important to teach the basic
phonological awareness skills, along with phonemic awareness, phonics, fluency,
vocabulary and comprehension. Many
of these skills can be learned through hands-on and active opportunities by
allowing students to be involved in putting on a play.
Root-Bernstein
laid out seven cognitive tools for becoming creative learners. They include perceiving, patterning, abstracting, embodied thinking, modeling, and
playing. Each of these tools
helps us to think about creativity differently and adapt our thinking and
teaching to help others (and ourselves) become creative people. By using these strategies to help create
an activity that is both for learning and enjoyment, the Reader’s Theater
concept will hopefully be a success.
The first
cognitive tool we will look at is “perceiving”.
In
Sparks of Genius, Robert and Michele Root-Bernstein state,
“Initially, all knowledge about the world is acquired through observing, paying
attention to what is seen, heard, touched, smelled, tasted, or felt within the
body.” (Root-Bernstein, pg. 25) What better way to observe good
reading habits than to have children watch fluent readers reading? To watch, observe, or perceive what it
looks like to be a good reader, with accuracy and a smooth cadence, can give
confidence to many children. For
children with less confidence, seeing others act out a scene, or even for those
with few line who are still able to wear a costume, can give the reluctant
reader hope that they will be able to do the same thing.
The second cognitive tool to foster
creativity in my classroom is looking at patterns. With the Reader’s Theater program,
students would be able to use this concept when looking for and deciding on
scripts to read. Creating patterns
allows us to make sense of otherwise complex ideas, actions, and
thoughts. Patterns bring order to a world sometimes filled with
chaos. Having a story with
repeating lines builds confidence in students. The structure of Readers’ Theater also builds on the
sequence and order students read their parts. For instance in the script The Very Hungry Caterpillar by Eric Carle, http://bit.ly/1G7cB8E the story lists
seven narrators that read. They
start with readers 1-7 then repeat two more times with the same order. The children would automatically be
able to identify the pattern of who reads when. Patterns are reassuring when there is order to them.
Modeling is another cognitive tool Root-Bernstein
explains in their book. This
concept intertwines with these other forms of creativity, abstraction and embodied
thinking. They state, “Models
can be formulated only after a real system or situation has been intensively
observed, simplified by abstracting critical features, rescaled for human
manipulation, and embodied physically or expressed in some verbal,
mathematical, or artistic form.” (p. 230) These
concepts of modeling, abstraction and embodied thinking would help foster my student’s creativity. These cognitive tools will work well together
when working to create a classroom scene that represents our story. If we were to read and perform the
story The Hungry Caterpillar, one can
imagine a small tiny caterpillar that is eating an apple. For a play we often have to use items
that represent the characters or props.
The students would have to use their imagination for how to depict the
caterpillar. They would use this
form of abstraction to bring the characters and scene to life. Would they think of a costume, design a
pattern on paper to represent its body, or bring in a stuffed caterpillar? Or would
they have bushes or trees, and if so how would they decide which materials
would represent the tree? They would have to scale their models to fit the
scene. Since this is a small play
they would need to “act” out parts of the story. Using
our bodies to physically interact by touching and feeling builds a stronger
connection between our physical self and the knowledge to be learned or
gained. Perfect
example of “embodied thinking”.
Playing is
what most children enjoy the most.
Any opportunity to learn through play becomes an opportunity for
children to use their creativity. Creating the opportunity through a Reader’s Theater
activity, allows students the ability to play and learn at the same time. The symbolic play of make-believe helps
children act out what the characters, think, do, and feel. They get to dress like the character,
think like the character, and act like the character. In Root-Bernstein’s book, the authors state, “Playing is
therefore more than just exercising other tools for thinking; it is a tool in
and of itself.” (p. 249) Play is a great motivator! It fosters, creativity, interests, and pure enjoyment for
learning.
The synthetic approach to creativity is bringing all of these ideas
together. We must combine our
thoughts, feelings, memories, and knowledge to transform our thinking.
(Root-Bernstein, p. 296) Creating
a structure for my classroom by introducing the Reader’s Theater idea,
cultivates a thorough and synthetic opportunity for creative learning. Education has shifted back and forth
over the years regarding what is being taught and how it’s being taught. Our current education is a strictly
scripted curriculum through specified reading programs and specific math
curriculum that teachers are being told to “teach this way”. There are fewer opportunities for
teachers to be creative and this leads to fewer opportunities for students to
express their creative abilities.
“We need not change what we
teach. A synthetic education
requires only that we change how we
teach…” (Root-Bernstein, p. 317)
Bringing together all curricular areas, such as art, music, and other
core classes, we can create a classroom that creates diverse learners.
I have learned this semester that all
students have the capabilities to be creative learners. Learning how to teach students in a way
that allows them to utilize the seven cognitive tools for creative learners
will create life long learners. Students will be able to use their knowledge
and their imagination to produce innovative and original ideas. “Education is
meant to open many doors, leading to many rooms.” (Root-Bernstein, p. 325) As these doors open, so do the doors
that lead to unlimited potential in children.
Book/Journal References:
Henriksen, D., Mishra, P. & the Deep-Play Research
Group (2014). Twisting knobs and connecting things: Rethinking Technology & Creativity in the 21st
Century. Tech Trends (58), p. 15-19.
Mishra,
P., Henriksen, D. & the Deep-Play Research Group (2013). A New
Approach to Defining and Measuring Creativity: Rethinking Technology & Creativity in the 21st
Century. Tech Trends (57) 5, p. 5-13.
Root-Bernstein, R. & M.
(1999). Sparks of Genius: The 13
Thinking Tools of the
World’s Most Creative People. Houghton Mifflin Company: Boston & New York
Other References:
Interview of Kelly Strouse, former Kindergarten
teacher in East Lansing, on “What is Creativity?”
Website: Reading Rockets, http://bit.ly/1ysZWqL
Website: Dr. Young’s Reading Room, http://bit.ly/1G7cB8E
Elevator Pitch:
I've created a Glog to share my ideas about using creativity to guide reading and promote creativity. Here is my link: http://joroseth.edu.glogster.com/cep-818-creativity/
Twitter:
You can find my tweet by searching #CEP818. My name is @Joroseth
I've created a Glog to share my ideas about using creativity to guide reading and promote creativity. Here is my link: http://joroseth.edu.glogster.com/cep-818-creativity/
Twitter:
You can find my tweet by searching #CEP818. My name is @Joroseth